Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | 1x 1x 1x 1x 1x 4x 4x 4x 4x 1x 1x 1x 1x 1x 1x 4x 4x 4x 4x 4x 1x 1x 1x 1x 1x 1x 4x 4x | import { baseConverter } from '@/converter/baseConverter'; import { xyz2Coords } from '@/functions/convertXYZ/xyz2Coords'; import { xyz2Glyphs } from '@/functions/convertXYZ/xyz2Glyphs'; import type { IConverterMethods } from '@/types/converter'; import type { GalacticOutput } from '@/types/galacticTypes'; import type { GlyphOutput } from '@/types/glyphTypes'; import type { VoxelInput, VoxelCoordinates } from '@/types/voxelTypes'; import { VoxelInputValidator } from '@/validation/voxelInputValidation'; /** * A converter that takes a Voxel coordinate and returns functions to convert to other portal types. * @param input should be of type {@link VoxelCoordinates| VoxelCoordinates} * @returns functions defined in {@link IConverterMethods| IConverterMethods} */ export const VoxelCoordinate = (input: VoxelInput): Omit<IConverterMethods, 'toVoxel'> => ({ toGlyph: baseConverter<VoxelInput, GlyphOutput>({ input, inputValidator: VoxelInputValidator, converter: (input: VoxelInput) => { const result = xyz2Glyphs(input); return { code: result, hexArray: result.split(''), }; }, }), toGalacticCoordinates: baseConverter<VoxelInput, GalacticOutput>({ input, inputValidator: VoxelInputValidator, converter: (input: VoxelInput) => { const result = xyz2Coords(input); return { code: result, groups: result.split(':'), }; }, }), }); |