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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | 1x 1x 1x 1x 1x 4x 4x 4x 4x 1x 1x 1x 1x 1x 1x 4x 4x 4x 4x 4x 1x 1x 1x 1x 1x 1x 4x 4x | import { baseConverter } from '@/converter/baseConverter';
import { xyz2Coords } from '@/functions/convertXYZ/xyz2Coords';
import { xyz2Glyphs } from '@/functions/convertXYZ/xyz2Glyphs';
import type { IConverterMethods } from '@/types/converter';
import type { GalacticOutput } from '@/types/galacticTypes';
import type { GlyphOutput } from '@/types/glyphTypes';
import type { VoxelInput, VoxelCoordinates } from '@/types/voxelTypes';
import { VoxelInputValidator } from '@/validation/voxelInputValidation';
/**
* A converter that takes a Voxel coordinate and returns functions to convert to other portal types.
* @param input should be of type {@link VoxelCoordinates| VoxelCoordinates}
* @returns functions defined in {@link IConverterMethods| IConverterMethods}
*/
export const VoxelCoordinate = (input: VoxelInput): Omit<IConverterMethods, 'toVoxel'> => ({
toGlyph: baseConverter<VoxelInput, GlyphOutput>({
input,
inputValidator: VoxelInputValidator,
converter: (input: VoxelInput) => {
const result = xyz2Glyphs(input);
return {
code: result,
hexArray: result.split(''),
};
},
}),
toGalacticCoordinates: baseConverter<VoxelInput, GalacticOutput>({
input,
inputValidator: VoxelInputValidator,
converter: (input: VoxelInput) => {
const result = xyz2Coords(input);
return {
code: result,
groups: result.split(':'),
};
},
}),
});
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